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Оглавление - Intuitive level design
Mikhail Kadikov
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Объем: 238 бумажных стр.
Формат: epub, fb2, pdfRead, mobi
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Why user oriented design is importaint?
Space and comfort
Psychology of perception and design
Universal principles
Visual presentation
Show, don’t tell
Shape language
Symbol language
Scripted scenes
Environmental storytelling
Readability
Objectives, obstacles, opportunities
How to improve readability?
Vantage points
In the camera’s field of view
Readability and game pace
Show what matters, hide what doesn’t
Visual noise
Exceptions
Convenience, not simplified difficulty
Simplicity
Mental map
Space structure simplification
How to simplify space structure?
Reducing amount of options
Player opportunity map
Gradual information disclosure
Minimizing visual noise
Less is more
Consistency
Consistency of object properties
Consistency of visual language
Consistency of artificial intelligence behavior
Consistency of metrics
Consistency of scale and proportions
When can an exception be made?
Familiar image
No training required
Hints through familiar images
Commonly accepted standards
Understanding structure
Simulating the real world
Context matters
Imitation of images
Feedback
Show what happened and where
Show the object’s state
Visualizing complex states
Show the remaining time
Show progress
Show the connections
Audio feedback
Constraints
Forcing function
Attention focus
Staged happy accidents
Psychological constraints
The right to make a mistake
When should mistakes be forgiven?
Reducing the risk of mistakes
Mitigating the consequences of mistakes
Safety mechanics
Irreversible actions
Conclusion
Referenced materials
Fair use disclaimer
What materials were referenced?